What are games supposed to do to protect gamers


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What are games supposed to do to protect gamers

Postby Mmoak2018 » Wed Aug 08, 2018 7:53 pm

While Fortnite might have become the poster child for this latest run of gambling addiction stories, it's a mild case of the form. Games in Fortnite are short, generally running 20 to 30 minutes and the rewards for playing with a whole lot are nominal, and decorative only. That's substantially less demanding compared to more"hardcore" games, including World of Warcraft itself, which Fortnite Items may require hours of constant play and provides substantial in-game rewards, which can only be reached by people who put in the required commitment.

In the same way, Fortnite forgoes among the more malign creations the gambling industry has struck upon over the last couple of decades, the loot box. Other games do not offer rewards in a traditional manner: instead, players earn or buy loot boxes, sticker packs, and so on, which contain a chance at getting the item they truly want, and also a far bigger prospect of receiving nearly nothing. The unpredictable rewards this generates can be unbelievably compelling, for exactly the same reason a slot machine sucks people in.

Epic Games, the maker of Fortnite, has passed more than popular money-spinners in the gaming space. There is no energy method, demanding cash for continuing access; there are no timers, offering the choice to bypass the countdown for cash; there is not any chance of paying to win, using actual funds to purchase electronic benefits. Instead, the company seems to have taken a simpler tack: construct an enjoyable game, monetise it and hope to earn more profit from 100 million joyful players than a million exploited ones.

That cuts into the core of the discussion around gambling disorder. If the poster child for the illness can be connected to that dubious term despite avoiding the exploitative techniques that were embraced by its peers, what are games designed to do to protect players from themselves? Can entertainment just be too fun for its own good?

The Week 8 Challenges are reside in Fortnite: Battle Royale, and one of the weapons challenges this week is somewhat different than the weapon-specific tasks we have had before. The game asks you to receive 250 headshot damage, enough to carry out two-and-a-half unshielded opponents. The simplest to attempt and grab a headshot is, of course, very easy. It's not the most reliable way to do it, but weapons is going to work eventually. If you would like to get a little more technical, however, it is important to understand how aiming really works in Fortnite: Battle Royale.
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